Monthly Archives: December 2010
It’s nearly Christmas, so it seems like a good time for an update. We’re over that inspection hump that was holding us up, and there’s been great progress.
The opening date is going into hiding. I’m fairly certain we’re under some kind of Predictamancy attack. But there’s a sure-fire way to thwart a Predictamancer – make the future unknowable! Hence forth, our opening date will be so veiled in secrecy, even we won’t know it.
A plague has taken over many video games, especially casual games. It’s called operant conditioning, also known as a Skinner box. Basically, games designed like this can compel you to carry out repetitive tasks long beyond any point of enjoyment or novelty. Tabletop games aren’t immune, either. But there’s a big dazzling bright side on how games can create real value for players, giving either a rich recreational experience or developing real skills.